Jazz Age Game Table:
in detail model from an image the modeling process was a tough nut to crack as the reference images were not of good quality.
so firstly we upscaled the reference images, then some photo editing in photoshop to make out the missing details and then usning Zbrush to block out the patterns and recesses and then modeling by hand each bit, vertex painting in Zbrush, optimizng for VR in blender and finally textures in Substance Painter and render in Marmoset tool Bag, to get the final looks.